![]() However, remember the game will be running at 320x240, half the resolution of the PS2 games. Everyone knows the PlayStation can do 180,000 texture-mapped polys per second. ![]() Lets say each car has 100 polygons, and the scenery has. ![]() Give your character, say, 500 polygons and give every other character 200 polygons (this produces an enormously ugly, 1995-quality 3D character but I digress). It has, lets say, your character, 3 other polygonal models, 3 different cars, and the scenery (this is a quiet scene in GTA, too, it gets a lot busier). I cant even believe people think it can be.
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